Post by hcrp on May 26, 2010 4:38:42 GMT -5
RED DEAD REDEMPTION
Hardcore Role playing (HCRP)
Forum for HCRP excoboard.com/gametime/137300 (you do not have to register)
The goal of HCRP is to provide a realistic set of guidelines, in a Multiplayer setting. The game currently offers very little currently for players after they complete a few challenges. HCRP attempts to create a MO-RPG with a group of like minded individuals. This requires player honesty and a strong desire to play the role your characters. The basic setting is an extremely dangerous world with potentially dire consequences around every turn. Reckless actions will no doubt result in quick death.
1. Death System:
a. Any game death= requires a Doctor's Attention before he/she can return to game world (Doctor can come to respawn point or Player can be transported to town by another PC, if Doctor isn't seen or is unable to treat w/in 24 hours, character dies)
b. Permanent Deaths include: Execution, Showdown Loss, and Failed Doctor Treatment
c. Record Deaths (Forum/Character Profile) All deaths must be updated by the player
d. You cannot SAVE your own character, must be done by another player online.
2. Personal Inventory (Player Tracks)
Current Inventory (on player character) vs. Deposited Money (in Bank)
a. Money
b. Pelts/Animal Parts
c. Herbs
3. Occupations (May pick one primary, and one secondary) Must log in to collect per/day income.
---LAW---
Lawman (only Lawmen can make player arrest. Convictions pay double. Arrests are completed by a punch from the Lawman and a verbal “You are under arrest”. The accused cannot perform any other actions.)
a. Marshall ($20/arrested PC) 1 per server. Rank assigned by Judge.
b. Sheriff ($10/arrested PC) 1 per town.
c. Deputy ($5/arrested PC) Unlimited per town. Upgraded to Sheriff after 5 PC arrests (if Sheriff Position is available in desired town)
d. Judge ($10/day) Appointed Position. Hears all disputes, his/her decision is final. Also assigns Marshall Rank. Trials held in Blackwater in front of Police Station @ Gazebo. Prisoners are held in jail until they are transferred via Stage Coach to Blackwater. The Judge, cannot be killed in Blackwater.
e. Game Warden- Sells Hunting Licenses ($25) & Enforces Licenses, Hunting of any means without a license is a $100 Fine if caught (paid to Game Warden), if unpaid on spot will be arrested till paid. Game Warden is NOT allowed to hunt.
f. American Army- Collects $50/per Indian Player(PC) killed
---MERCHANT---
a. General Store Owner: $50 payment to Town Mayor required to start business, owner must track inventory and can purchase and sell any legal item (can RP unlisted items purchased from other players, then sold) and track profits. Unlimited quantity of Miner's Picks can be purchase by store owner for $2. Non Inventory items are not kept in stock but resold automatically after purchase from PC.
(Non Inventory Items) Sell Prices for General Store Owners
10/$1.50 Armadillos, Bats, Beavers, Chickens, Crows, Deer, Ducks, Eagles, Elk, Goats, Rabbits, Hawks, Pigs, Raccoons, Roosters, Seagulls, Skunks, Vultures
10/$3 Badger, Bighorns, Cows, Snakes, Wild Boar
10/$5 Buffalo, Coyotes
10/$6 Cougars, Wolves
10/$10 Bears
Gold Nugget $30
b. Town Mayor: Determines price of property in his/her area and lists for sale via forum and via chat (+2% buyer's fee commission to the Mayor). Mayor lists the property as sold via Forums.
c. Showdown Operator: $50 per Showdown. Organizes Legal Showdown in streets of Armadillo and may allow gambling. Operator decides if anyone cheated/drew too early and can select the winner. Loser is killed and cannot be saved by a doctor.
d. Horse Trader: Must purchase onetime fee for rights from nearest Town Mayor $200 (+2% to Mayor). Only legal way PC can upgrade from starting Mule. Sells upgrade to Horses ($50). Horse Trader must collect Wild Horses, Return them to Stable and maintain an inventory. Located @ Macfarlane’s Ranch
e. Banker: ($20/day) 2 Banks (Armadillo & Chuparosa) Player wishing to deposit money must contact a Banker to make a Deposit inside either bank (PC limited to 1 Deposit per day). Banker & Player tracks account balances.
f. Doctor: Between $10-100 per visit, price determined by doctor. Doctor must purchase Herbs or Gather and keep an inventory of supply. Cannot be killed inside Dr. Office.
Saving a Law Character requires 1 of each (Violent snowdrop, Golden currant, Hummingbird sage)
Saving a Mercant Character requires 1 of each (Wild Feverfew, Desert sage, Red sage)
Saving an Outlaw Character requires 1 of each (Prickly Pear, Butterfly weed, Wolly Blue curls)
---OUTLAW---
a. Bank Robber- Staged event at request of Bank Robbers- Event requires a min. (1) Banker (2) Lawmen to be online and present in town. Successful robbery nets 5% of Bank's Deposits. No loss to Customers.
b. Road Agent- Only player allowed to rob travelers, $0.25 per NPC, $2 for NPC Wagons Returned to Thieves' Landing Pawn Shop, May take anything from PC's current inventory (Punishable by Death)
c. Indian- Collects $5 for any Non-Indian(PC) killed South of San Luis River
d. Horse Thief- Only player allowed to steal Horses from NPCs $1, PCs $5 (wild horses $0) and turn them for payment at Thieves’ Landing Pawn Shop. (Min. $250 fine, Max Death)
----Secondary---- (pick one)
a. Farm Hand ($2/day) Honest, Hard work. Can work on any farm or ranch.
b. Saloon Worker- ($0.25/day + Nets 50% from PC Whiskey Sales).
c. Hunter: Only player allowed to collect and sell pelts from Hunting, must purchase a Hunting License from a PC Game Warden.
d. Herbalist: Only player allowed collecting and selling herbs to Doctors or General Store Owners.
e. Postal Delivery ($0.50/city) travels from city to city with NPC & PC Mail
f. Lackey- ($2/day) Performs minor tasks for Crime Boss
g. Prospector (Neutral) From Stillwater Creek river or Montana Ford, 10% chance of finding a Gold Nugget (Once per day) - Requires Miner's Pick purchase.
h. Lawyer- Negotiated rates
i. Thug- Only works in Cities, Beating up Citizens, Mugging, and Fleeing with non lethal means. NPCs $0.50 ea (Min. $25 fine, Max 30 days in Jail)
j. Illegal Drug Trafficker-Only player allowed to collect or purchase Prairie Poppy Herb, may sell in Chuparosa in the Cantina's Back Room $5/ea., dealing in Prairie Poppy Herbs is punishable by (Min. $100 fine, Max 30 days in Jail)
4. Trading Post can be used to sell items if No Storekeeper is present but prices may be lower than the General Store owners are offering.
Current Buy Prices
10/$0.50 Armadillos, Bats, Beavers, Chickens, Crows, Deer, Ducks, Eagles, Elk, Goats, Rabbits, Hawks, Pigs, Raccoons, Roosters, Seagulls, Skunks, Vultures
10/$1 Badger, Bighorns, Cows, Snakes, Wild Boar
10/$1.50 Buffalo, Coyotes
10/$2 Cougars, Wolves
10/$2.50 Bears
Gold Nugget $10
Current Sale Prices
Miner's Pick $10
5. Showdowns- $100 fee to challenger. Organized showdown in the streets of Armadillo. 1 on 1 only with no early shots nor outside help. Fame- Most Showdown Wins on server gets ownership of Escalera and cannot be killed while on the estate property.
6. Collecting Bounties, Rewards, or Complete Gang Hideouts (open to all professions)
Bounties or Rewards (Forum Tracked) if a Bounty or Reward is offered, it should be posted on Forum & Removed if collected. Minimum Bounty or Reward $25
Gang Hideouts- Anyone is allowed to attempt a Gang Hideout; however with no respawn these areas are HIGHLY dangerous for anything less than a strong posse. Enter at your own risk. Rewards are for completed Hideout and divided between group members.
Completed Hideout Rewards
$100 - Pike's Basin, Tumbleweed, Tesoro Azul, Twin Rocks
$150 - Fort Mercer, Nosalida, Gaptooth Breach
How to join.
Send a message or friend request on PS3 network: Outlaw_Kid_Colt or Federal_Judge. I will attempt to keep a game running most of the time, so you can message me or anyone in the HCRP network of friends for an invite to the private server.
Character Creation
a. Players can have up to 3 active characters in the game world. Once one dies, you can create a new one. Begin by submitting a Character Profile Sheet on the Forum excoboard.com/gametime/137300
b. Players begin with $20 and a Mule (Upgrades can only be purchased from a PC Horse Trader, Horse theft is punishable by death)
Communication: Microphones are required; you are also encouraged to stay in character as much as possible. We will use the PS3 Network Chat for our in game chat room.
Targeting: Normal
No using Transport system, punishable by Death. Seriously...don't use it.
Obviously if you are not COMPLETELY HONEST this system will not be fun, but if you stick to the rules and role play your character you should have lots of fun with HCRP.
These are the basic rules and are subject to change a lot. Please give your input on anything to improve the rule set.
Character Sheet
Name: Jake Hopper
Age: 25
(optional) Body Type: Thin
(optional) Facial Features: Mop looking haircut, Broken nose from a fight in Yuma.
Profession: Lawman, Deputy
Secondary Job: Farmer
(optional) Personality: Has a great sense of humor but can be very serious when its necessary, very hard worker, Quick on the draw with amazing accuracy. Looks scrawny but out works most other men. A humble guy his work speaks for itself doesn’t talk much unless he feels the need or to get in a good laugh.
(optional) Main Possessions: Prize possession Jakes Colt .45 single action revolver (takes better care of it then he does himself). Black hat with brown leather band, Light brown Button up shirt, brown pinstripe vest, old brown bandanna, corduroy brown jacket, and dark brown trousers.
Cash: $20
(optional) Supplies
1 bottle of Kentucky Whiskey
History: Grew up in western Michigan on his family’s horse farm. When he wasn’t tending to the horses he was out practicing shooting his dads old cap and ball revolver. When he was 18 years of age he was falsely charged with murder and decided to head west before he was lynched. On his way out of town his grandfather handed him a wooden box, with a posse on his tail he had no time to see what was in it. Night had fallen and he made camp he opened the box to find a Colt .45 single action revolver his grandpa had gotten for him. All he had was his newly broken horse Ace, a old lever action rifle, a worn saddle, the clothes on his back, and his newly acquired revolver. The colt revolver became his prized possession he practiced everyday and soon became a master marksman. On his journey west he learned many things and fell upon hard times quite often. In his travels he never once killed a man without reason and was as honest as they come. He found he had a liking for cards and and drinks on occasion. He ended up here in town because he was tired of drifting and now hopes to settle down, open one or two businesses, build a small ranch, make some friends, and live his life happy.
(optional) Famous Outlaws/Lawmen Gunned down
Shelby Howard, Emerald Collins, Adam Kaan, Clementina Lee
Hardcore Role playing (HCRP)
Forum for HCRP excoboard.com/gametime/137300 (you do not have to register)
The goal of HCRP is to provide a realistic set of guidelines, in a Multiplayer setting. The game currently offers very little currently for players after they complete a few challenges. HCRP attempts to create a MO-RPG with a group of like minded individuals. This requires player honesty and a strong desire to play the role your characters. The basic setting is an extremely dangerous world with potentially dire consequences around every turn. Reckless actions will no doubt result in quick death.
1. Death System:
a. Any game death= requires a Doctor's Attention before he/she can return to game world (Doctor can come to respawn point or Player can be transported to town by another PC, if Doctor isn't seen or is unable to treat w/in 24 hours, character dies)
b. Permanent Deaths include: Execution, Showdown Loss, and Failed Doctor Treatment
c. Record Deaths (Forum/Character Profile) All deaths must be updated by the player
d. You cannot SAVE your own character, must be done by another player online.
2. Personal Inventory (Player Tracks)
Current Inventory (on player character) vs. Deposited Money (in Bank)
a. Money
b. Pelts/Animal Parts
c. Herbs
3. Occupations (May pick one primary, and one secondary) Must log in to collect per/day income.
---LAW---
Lawman (only Lawmen can make player arrest. Convictions pay double. Arrests are completed by a punch from the Lawman and a verbal “You are under arrest”. The accused cannot perform any other actions.)
a. Marshall ($20/arrested PC) 1 per server. Rank assigned by Judge.
b. Sheriff ($10/arrested PC) 1 per town.
c. Deputy ($5/arrested PC) Unlimited per town. Upgraded to Sheriff after 5 PC arrests (if Sheriff Position is available in desired town)
d. Judge ($10/day) Appointed Position. Hears all disputes, his/her decision is final. Also assigns Marshall Rank. Trials held in Blackwater in front of Police Station @ Gazebo. Prisoners are held in jail until they are transferred via Stage Coach to Blackwater. The Judge, cannot be killed in Blackwater.
e. Game Warden- Sells Hunting Licenses ($25) & Enforces Licenses, Hunting of any means without a license is a $100 Fine if caught (paid to Game Warden), if unpaid on spot will be arrested till paid. Game Warden is NOT allowed to hunt.
f. American Army- Collects $50/per Indian Player(PC) killed
---MERCHANT---
a. General Store Owner: $50 payment to Town Mayor required to start business, owner must track inventory and can purchase and sell any legal item (can RP unlisted items purchased from other players, then sold) and track profits. Unlimited quantity of Miner's Picks can be purchase by store owner for $2. Non Inventory items are not kept in stock but resold automatically after purchase from PC.
(Non Inventory Items) Sell Prices for General Store Owners
10/$1.50 Armadillos, Bats, Beavers, Chickens, Crows, Deer, Ducks, Eagles, Elk, Goats, Rabbits, Hawks, Pigs, Raccoons, Roosters, Seagulls, Skunks, Vultures
10/$3 Badger, Bighorns, Cows, Snakes, Wild Boar
10/$5 Buffalo, Coyotes
10/$6 Cougars, Wolves
10/$10 Bears
Gold Nugget $30
b. Town Mayor: Determines price of property in his/her area and lists for sale via forum and via chat (+2% buyer's fee commission to the Mayor). Mayor lists the property as sold via Forums.
c. Showdown Operator: $50 per Showdown. Organizes Legal Showdown in streets of Armadillo and may allow gambling. Operator decides if anyone cheated/drew too early and can select the winner. Loser is killed and cannot be saved by a doctor.
d. Horse Trader: Must purchase onetime fee for rights from nearest Town Mayor $200 (+2% to Mayor). Only legal way PC can upgrade from starting Mule. Sells upgrade to Horses ($50). Horse Trader must collect Wild Horses, Return them to Stable and maintain an inventory. Located @ Macfarlane’s Ranch
e. Banker: ($20/day) 2 Banks (Armadillo & Chuparosa) Player wishing to deposit money must contact a Banker to make a Deposit inside either bank (PC limited to 1 Deposit per day). Banker & Player tracks account balances.
f. Doctor: Between $10-100 per visit, price determined by doctor. Doctor must purchase Herbs or Gather and keep an inventory of supply. Cannot be killed inside Dr. Office.
Saving a Law Character requires 1 of each (Violent snowdrop, Golden currant, Hummingbird sage)
Saving a Mercant Character requires 1 of each (Wild Feverfew, Desert sage, Red sage)
Saving an Outlaw Character requires 1 of each (Prickly Pear, Butterfly weed, Wolly Blue curls)
---OUTLAW---
a. Bank Robber- Staged event at request of Bank Robbers- Event requires a min. (1) Banker (2) Lawmen to be online and present in town. Successful robbery nets 5% of Bank's Deposits. No loss to Customers.
b. Road Agent- Only player allowed to rob travelers, $0.25 per NPC, $2 for NPC Wagons Returned to Thieves' Landing Pawn Shop, May take anything from PC's current inventory (Punishable by Death)
c. Indian- Collects $5 for any Non-Indian(PC) killed South of San Luis River
d. Horse Thief- Only player allowed to steal Horses from NPCs $1, PCs $5 (wild horses $0) and turn them for payment at Thieves’ Landing Pawn Shop. (Min. $250 fine, Max Death)
----Secondary---- (pick one)
a. Farm Hand ($2/day) Honest, Hard work. Can work on any farm or ranch.
b. Saloon Worker- ($0.25/day + Nets 50% from PC Whiskey Sales).
c. Hunter: Only player allowed to collect and sell pelts from Hunting, must purchase a Hunting License from a PC Game Warden.
d. Herbalist: Only player allowed collecting and selling herbs to Doctors or General Store Owners.
e. Postal Delivery ($0.50/city) travels from city to city with NPC & PC Mail
f. Lackey- ($2/day) Performs minor tasks for Crime Boss
g. Prospector (Neutral) From Stillwater Creek river or Montana Ford, 10% chance of finding a Gold Nugget (Once per day) - Requires Miner's Pick purchase.
h. Lawyer- Negotiated rates
i. Thug- Only works in Cities, Beating up Citizens, Mugging, and Fleeing with non lethal means. NPCs $0.50 ea (Min. $25 fine, Max 30 days in Jail)
j. Illegal Drug Trafficker-Only player allowed to collect or purchase Prairie Poppy Herb, may sell in Chuparosa in the Cantina's Back Room $5/ea., dealing in Prairie Poppy Herbs is punishable by (Min. $100 fine, Max 30 days in Jail)
4. Trading Post can be used to sell items if No Storekeeper is present but prices may be lower than the General Store owners are offering.
Current Buy Prices
10/$0.50 Armadillos, Bats, Beavers, Chickens, Crows, Deer, Ducks, Eagles, Elk, Goats, Rabbits, Hawks, Pigs, Raccoons, Roosters, Seagulls, Skunks, Vultures
10/$1 Badger, Bighorns, Cows, Snakes, Wild Boar
10/$1.50 Buffalo, Coyotes
10/$2 Cougars, Wolves
10/$2.50 Bears
Gold Nugget $10
Current Sale Prices
Miner's Pick $10
5. Showdowns- $100 fee to challenger. Organized showdown in the streets of Armadillo. 1 on 1 only with no early shots nor outside help. Fame- Most Showdown Wins on server gets ownership of Escalera and cannot be killed while on the estate property.
6. Collecting Bounties, Rewards, or Complete Gang Hideouts (open to all professions)
Bounties or Rewards (Forum Tracked) if a Bounty or Reward is offered, it should be posted on Forum & Removed if collected. Minimum Bounty or Reward $25
Gang Hideouts- Anyone is allowed to attempt a Gang Hideout; however with no respawn these areas are HIGHLY dangerous for anything less than a strong posse. Enter at your own risk. Rewards are for completed Hideout and divided between group members.
Completed Hideout Rewards
$100 - Pike's Basin, Tumbleweed, Tesoro Azul, Twin Rocks
$150 - Fort Mercer, Nosalida, Gaptooth Breach
How to join.
Send a message or friend request on PS3 network: Outlaw_Kid_Colt or Federal_Judge. I will attempt to keep a game running most of the time, so you can message me or anyone in the HCRP network of friends for an invite to the private server.
Character Creation
a. Players can have up to 3 active characters in the game world. Once one dies, you can create a new one. Begin by submitting a Character Profile Sheet on the Forum excoboard.com/gametime/137300
b. Players begin with $20 and a Mule (Upgrades can only be purchased from a PC Horse Trader, Horse theft is punishable by death)
Communication: Microphones are required; you are also encouraged to stay in character as much as possible. We will use the PS3 Network Chat for our in game chat room.
Targeting: Normal
No using Transport system, punishable by Death. Seriously...don't use it.
Obviously if you are not COMPLETELY HONEST this system will not be fun, but if you stick to the rules and role play your character you should have lots of fun with HCRP.
These are the basic rules and are subject to change a lot. Please give your input on anything to improve the rule set.
Character Sheet
Name: Jake Hopper
Age: 25
(optional) Body Type: Thin
(optional) Facial Features: Mop looking haircut, Broken nose from a fight in Yuma.
Profession: Lawman, Deputy
Secondary Job: Farmer
(optional) Personality: Has a great sense of humor but can be very serious when its necessary, very hard worker, Quick on the draw with amazing accuracy. Looks scrawny but out works most other men. A humble guy his work speaks for itself doesn’t talk much unless he feels the need or to get in a good laugh.
(optional) Main Possessions: Prize possession Jakes Colt .45 single action revolver (takes better care of it then he does himself). Black hat with brown leather band, Light brown Button up shirt, brown pinstripe vest, old brown bandanna, corduroy brown jacket, and dark brown trousers.
Cash: $20
(optional) Supplies
1 bottle of Kentucky Whiskey
History: Grew up in western Michigan on his family’s horse farm. When he wasn’t tending to the horses he was out practicing shooting his dads old cap and ball revolver. When he was 18 years of age he was falsely charged with murder and decided to head west before he was lynched. On his way out of town his grandfather handed him a wooden box, with a posse on his tail he had no time to see what was in it. Night had fallen and he made camp he opened the box to find a Colt .45 single action revolver his grandpa had gotten for him. All he had was his newly broken horse Ace, a old lever action rifle, a worn saddle, the clothes on his back, and his newly acquired revolver. The colt revolver became his prized possession he practiced everyday and soon became a master marksman. On his journey west he learned many things and fell upon hard times quite often. In his travels he never once killed a man without reason and was as honest as they come. He found he had a liking for cards and and drinks on occasion. He ended up here in town because he was tired of drifting and now hopes to settle down, open one or two businesses, build a small ranch, make some friends, and live his life happy.
(optional) Famous Outlaws/Lawmen Gunned down
Shelby Howard, Emerald Collins, Adam Kaan, Clementina Lee